guillaume 1.0.0
Guillaume is a component-based UI framework library built around a primitive rendering system. It's designed for building user interfaces across XR platforms and traditional platforms with custom rendering backends and input handling. The framework is lightweight, flexible, and easy to integrate into existing projects.
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This is the complete list of members for Point, including all inherited members.
dot(const Vector &other) const | Vector< float, 3 > | inline |
getX(void) const | Point | inline |
getY(void) const | Point | inline |
getZ(void) const | Point | inline |
magnitude() const | Vector< float, 3 > | inline |
normalize() const | Vector< float, 3 > | inline |
operator*(float scalar) const | Vector< float, 3 > | inline |
operator+(const Vector &other) const | Vector< float, 3 > | inline |
operator-(const Vector &other) const | Vector< float, 3 > | inline |
operator[](size_t index) | Vector< float, 3 > | inline |
operator[](size_t index) const | Vector< float, 3 > | inline |
Point(void) | Point | inline |
Point(float x, float y) | Point | inline |
Point(float x, float y, float z) | Point | inline |
Point(const Vector< float, 3 > &v) | Point | inline |
size() const | Vector< float, 3 > | inline |
Vector() | Vector< float, 3 > | inline |
Vector(std::initializer_list< float > values) | Vector< float, 3 > | inline |
x(void) const | Point | inline |
y(void) const | Point | inline |
z(void) const | Point | inline |