utility 2026.1.9
A comprehensive C++ utilities library tailored for the development of modern desktop and extended reality (XR) applications.
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utility::graphic::Pose< PoseComponentType > Member List

This is the complete list of members for utility::graphic::Pose< PoseComponentType >, including all inherited members.

getOrientation(void) const noexceptutility::graphic::Pose< PoseComponentType >inline
getPosition(void) const noexceptutility::graphic::Pose< PoseComponentType >inline
operator!=(const Pose &other) const noexceptutility::graphic::Pose< PoseComponentType >inline
operator<(const Pose &other) const noexceptutility::graphic::Pose< PoseComponentType >inline
operator=(const Pose &other)=defaultutility::graphic::Pose< PoseComponentType >
operator=(Pose &&other) noexcept=defaultutility::graphic::Pose< PoseComponentType >
operator==(const Pose &other) const noexceptutility::graphic::Pose< PoseComponentType >inline
Pose(void)utility::graphic::Pose< PoseComponentType >inline
Pose(const Position< PoseComponentType > &position, const Orientation< PoseComponentType > &orientation)utility::graphic::Pose< PoseComponentType >inline
Pose(const Pose &other)=defaultutility::graphic::Pose< PoseComponentType >
Pose(Pose &&other) noexcept=defaultutility::graphic::Pose< PoseComponentType >
setOrientation(const Orientation< PoseComponentType > &orientation) noexceptutility::graphic::Pose< PoseComponentType >inline
setOrientation(math::Quaternion< PoseComponentType > quaternion) noexceptutility::graphic::Pose< PoseComponentType >inline
setPosition(const Position< PoseComponentType > &position) noexceptutility::graphic::Pose< PoseComponentType >inline
setPosition(math::Vector< PoseComponentType, 3 > position) noexceptutility::graphic::Pose< PoseComponentType >inline
toForwardRay() const noexceptutility::graphic::Pose< PoseComponentType >inline
toRightRay() const noexceptutility::graphic::Pose< PoseComponentType >inline
toUpRay() const noexceptutility::graphic::Pose< PoseComponentType >inline
translate(const Position< PoseComponentType > &offset) noexceptutility::graphic::Pose< PoseComponentType >inline
translated(const Position< PoseComponentType > &offset) const noexceptutility::graphic::Pose< PoseComponentType >inline
~Pose(void)=defaultutility::graphic::Pose< PoseComponentType >