|
evan 2026.1.4
Evan
|
Per-view matrices consumed by the vertex shader. More...
#include <headers/evan/Frame.hpp>
Public Attributes | |
| glm::mat4 | view |
| View matrix transforming world space to camera space. | |
| glm::mat4 | proj |
| Projection matrix transforming camera space to clip space. | |
Per-view matrices consumed by the vertex shader.
Matches the std140 layout of the GLSL uniform block: two 64-byte column-major matrices. The vertex shader selects the entry with gl_ViewIndex in multiview passes.
| glm::mat4 evan::Frame::ViewUniform::proj |
| glm::mat4 evan::Frame::ViewUniform::view |