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evan 2026.1.4
Evan
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A plane in 3D space in Hessian normal form. More...
#include <headers/evan/Frustum.hpp>
Public Attributes | |
| glm::vec3 | normal { 0.0f } |
| float | distance = 0.0f |
A plane in 3D space in Hessian normal form.
The plane normal points inward (toward the visible volume) and the distance is the signed offset such that a point p is inside when dot(normal, p) + distance >= 0.
Definition at line 26 of file Frustum.hpp.
| float evan::Plane::distance = 0.0f |
Definition at line 28 of file Frustum.hpp.
| glm::vec3 evan::Plane::normal { 0.0f } |
Definition at line 27 of file Frustum.hpp.