guillaume 1.0.0
Guillaume is a component-based UI framework library built around a primitive rendering system. It's designed for building user interfaces across XR platforms and traditional platforms with custom rendering backends and input handling. The framework is lightweight, flexible, and easy to integrate into existing projects.
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This is the complete list of members for Triangle, including all inherited members.
addVertex(const Vertex &vertex) | Polygon | inline |
getPoints(void) const | Polygon | inline |
getRotation(void) const | Polygon | inline |
getTranslation(void) const | Polygon | inline |
getVertices(void) const | Polygon | inline |
Polygon(void) | Polygon | inline |
Polygon(const std::vector< Vertex > &vertices, const Point &rotation=Point()) | Polygon | inline |
Polygon(const std::vector< Point > &points, const Point &rotation=Point()) | Polygon | inline |
Primitive(void) | Primitive | inline |
setRotation(const Point &rotation) | Polygon | inline |
setTranslation(const Point &translation) | Polygon | inline |
setVertices(const std::vector< Vertex > &vertices) | Polygon | inline |
Triangle(void) | Triangle | inline |
Triangle(const Point &p1, const Point &p2, const Point &p3) | Triangle | inline |
~Polygon(void) override=default | Polygon | |
~Primitive(void)=default | Primitive | virtual |
~Triangle(void) override=default | Triangle |