guillaume 1.0.0
Guillaume is a component-based UI framework library built around a primitive rendering system. It's designed for building user interfaces across XR platforms and traditional platforms with custom rendering backends and input handling. The framework is lightweight, flexible, and easy to integrate into existing projects.
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Triangle Member List

This is the complete list of members for Triangle, including all inherited members.

addVertex(const Vertex &vertex)Polygoninline
getPoints(void) constPolygoninline
getRotation(void) constPolygoninline
getTranslation(void) constPolygoninline
getVertices(void) constPolygoninline
Polygon(void)Polygoninline
Polygon(const std::vector< Vertex > &vertices, const Point &rotation=Point())Polygoninline
Polygon(const std::vector< Point > &points, const Point &rotation=Point())Polygoninline
Primitive(void)Primitiveinline
setRotation(const Point &rotation)Polygoninline
setTranslation(const Point &translation)Polygoninline
setVertices(const std::vector< Vertex > &vertices)Polygoninline
Triangle(void)Triangleinline
Triangle(const Point &p1, const Point &p2, const Point &p3)Triangleinline
~Polygon(void) override=defaultPolygon
~Primitive(void)=defaultPrimitivevirtual
~Triangle(void) override=defaultTriangle