utility 2026.1.9
A comprehensive C++ utilities library tailored for the development of modern desktop and extended reality (XR) applications.
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utility::graphic::View< ViewComponentType > Member List

This is the complete list of members for utility::graphic::View< ViewComponentType >, including all inherited members.

centerRay(void) constutility::graphic::View< ViewComponentType >inline
getAspectRatio() constutility::graphic::View< ViewComponentType >inline
getFarPlane() const noexceptutility::graphic::View< ViewComponentType >inline
getFieldOfView(void) constutility::graphic::View< ViewComponentType >inline
getForward(void) constutility::graphic::View< ViewComponentType >inline
getHorizontalFovRadians() const noexceptutility::graphic::View< ViewComponentType >inline
getNearPlane() const noexceptutility::graphic::View< ViewComponentType >inline
getPose(void) constutility::graphic::View< ViewComponentType >inline
getProjectionMatrix() constutility::graphic::View< ViewComponentType >inline
getRight(void) constutility::graphic::View< ViewComponentType >inline
getUp(void) constutility::graphic::View< ViewComponentType >inline
getVerticalFovRadians() const noexceptutility::graphic::View< ViewComponentType >inline
getViewportSize(void) constutility::graphic::View< ViewComponentType >inline
isFieldOfViewSymmetric(ViewComponentType epsilon=ViewComponentType { 1e-6 }) const noexceptutility::graphic::View< ViewComponentType >inline
isFlipY(void) const noexceptutility::graphic::View< ViewComponentType >inline
move(const math::Vector< ViewComponentType, 3 > &offset)utility::graphic::View< ViewComponentType >inline
moved(const math::Vector< ViewComponentType, 3 > &offset) constutility::graphic::View< ViewComponentType >inline
operator!=(const View &other) const noexceptutility::graphic::View< ViewComponentType >inline
operator=(const View &other)=defaultutility::graphic::View< ViewComponentType >
operator=(View &&other) noexcept=defaultutility::graphic::View< ViewComponentType >
operator==(const View &other) const noexceptutility::graphic::View< ViewComponentType >inline
setClippingPlanes(ViewComponentType nearDistance, ViewComponentType farDistance)utility::graphic::View< ViewComponentType >inline
setFieldOfView(const FieldOfView< ViewComponentType > &fieldOfView)utility::graphic::View< ViewComponentType >inline
setFlipY(bool flip) noexceptutility::graphic::View< ViewComponentType >inline
setPerspective(ViewComponentType verticalFovRadians, ViewComponentType aspectRatio)utility::graphic::View< ViewComponentType >inline
setPose(const Pose< ViewComponentType > &pose)utility::graphic::View< ViewComponentType >inline
setViewportSize(const math::Vector< ViewComponentType, 2 > &viewportSize)utility::graphic::View< ViewComponentType >inline
toViewMatrix(void) constutility::graphic::View< ViewComponentType >inline
View(void)utility::graphic::View< ViewComponentType >inline
View(Pose< ViewComponentType > pose, utility::graphic::FieldOfView< ViewComponentType > fov, math::Vector< ViewComponentType, 2 > viewportSize, ViewComponentType nearPlane, ViewComponentType farPlane)utility::graphic::View< ViewComponentType >inline
View(const View &other)=defaultutility::graphic::View< ViewComponentType >
View(View &&other) noexcept=defaultutility::graphic::View< ViewComponentType >
viewPointToRay(const math::Vector< ViewComponentType, 2 > &point) constutility::graphic::View< ViewComponentType >inline
viewRay(ViewComponentType ndcX, ViewComponentType ndcY) constutility::graphic::View< ViewComponentType >inline
~View(void)=defaultutility::graphic::View< ViewComponentType >