23#include "utility/event/hand_poke_event.hpp"
25namespace utility::event
28 HandPokeEvent::Factory::~Factory(
void) =
default;
32 return std::make_unique<HandPokeEvent>();
35 std::shared_ptr<HandPokeEvent>
38 return std::make_unique<HandPokeEvent>();
std::shared_ptr< HandPokeEvent > createTyped(void) const
Create a strongly-typed HandPokeEvent.
std::shared_ptr< Event > create(void) const override
Create a HandPokeEvent as base Event pointer.
~HandPokeEvent(void) override
Default destructor.
HandPokeEvent(void)
Default constructor.