utility 2026.1.9
A comprehensive C++ utilities library tailored for the development of modern desktop and extended reality (XR) applications.
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hand_trigger_event.cpp
1/*
2 Copyright (c) 2026 ETIB Corporation
3
4 Permission is hereby granted, free of charge, to any person obtaining a copy of
5 this software and associated documentation files (the "Software"), to deal in
6 the Software without restriction, including without limitation the rights to
7 use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
8 of the Software, and to permit persons to whom the Software is furnished to do
9 so, subject to the following conditions:
10
11 The above copyright notice and this permission notice shall be included in all
12 copies or substantial portions of the Software.
13
14 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 SOFTWARE.
21 */
22
23#include "utility/event/hand_trigger_event.hpp"
24
25#include "utility/math/common.hpp"
26
27namespace utility::event
28{
29
30 HandTriggerEvent::Factory::~Factory(void) = default;
31
32 std::shared_ptr<Event> HandTriggerEvent::Factory::create(void) const
33 {
34 return std::make_unique<HandTriggerEvent>();
35 }
36
37 std::shared_ptr<HandTriggerEvent>
39 {
40 return std::make_unique<HandTriggerEvent>();
41 }
42
44
45 HandTriggerEvent::~HandTriggerEvent(void) = default;
46
47 HandTriggerEvent &HandTriggerEvent::setValue(const float value) noexcept
48 {
49 _value = utility::math::clamp(value, 0.0F, 1.0F);
50 return *this;
51 }
52
53 float HandTriggerEvent::getValue(void) const noexcept
54 {
55 return _value;
56 }
57
58 HandTriggerEvent &HandTriggerEvent::setTouched(const bool touched) noexcept
59 {
60 _isTouched = touched;
61 return *this;
62 }
63
64 bool HandTriggerEvent::isTouched(void) const noexcept
65 {
66 return _isTouched;
67 }
68
70 HandTriggerEvent::setProximity(const bool proximity) noexcept
71 {
72 _isProximity = proximity;
73 return *this;
74 }
75
76 bool HandTriggerEvent::isProximity(void) const noexcept
77 {
78 return _isProximity;
79 }
80
81} // namespace utility::event
std::shared_ptr< HandTriggerEvent > createTyped(void) const
Create a strongly-typed HandTriggerEvent.
std::shared_ptr< Event > create(void) const override
Create a HandTriggerEvent as base Event pointer.
HandTriggerEvent & setProximity(const bool proximity) noexcept
Set proximity state.
HandTriggerEvent(void)
Default constructor.
float getValue(void) const noexcept
Get trigger value.
bool isProximity(void) const noexcept
Get proximity state.
bool isTouched(void) const noexcept
Get touched state.
HandTriggerEvent & setValue(const float value) noexcept
Set trigger value.
HandTriggerEvent & setTouched(const bool touched) noexcept
Set touched state.