The TextMaterial class is a specialized Material that is designed to work with Font objects for rende...
~TextMaterial()=default
Destructs the TextMaterial object, releasing any allocated resources.
TextMaterial()
Constructs a TextMaterial object that is synchronized with the provided Font object.
void addAtlas(const std::string &name, std::shared_ptr< Texture > atlas)
Add a texture atlas to the material with the specified name and Texture object.