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utility 2026.1.9
A comprehensive C++ utilities library tailored for the development of modern desktop and extended reality (XR) applications.
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Geometric ray template declaration. More...
#include <ostream>#include <stdexcept>#include <type_traits>#include <utility>#include "utility/graphic/position.hpp"#include "utility/math/vector.hpp"#include "utility/graphic/mesh.hpp"

Go to the source code of this file.
Classes | |
| class | utility::graphic::Ray< RayComponentType > |
| Geometric ray with arithmetic component type and fixed dimension. More... | |
Namespaces | |
| namespace | utility |
| The utility namespace contains classes and functions for the utility project. | |
Concepts | |
| concept | utility::graphic::CanBeRayComponent |
| Concept to ensure the type can be used as a ray component. | |
Typedefs | |
| using | utility::graphic::RayF = Ray< float > |
| Type alias for single-precision ray component. | |
| using | utility::graphic::RayD = Ray< double > |
| Type alias for double-precision ray component. | |
Functions | |
| std::ostream & | utility::graphic::operator<< (std::ostream &stream, const RayF &ray) |
| Stream insertion operator for Ray. | |
| std::ostream & | utility::graphic::operator<< (std::ostream &stream, const RayD &ray) |
| Stream insertion operator for Ray. | |
Geometric ray template declaration.
Declares graphic::Ray<Type, Dimension>, a fixed-dimension ray defined by an origin and a non-zero direction vector. Provides accessors, mutators, translation utilities, and point evaluation along the ray.
Definition in file ray.hpp.
| using utility::graphic::RayD = typedef Ray<double> |
| using utility::graphic::RayF = typedef Ray<float> |
| std::ostream & utility::graphic::operator<< | ( | std::ostream & | stream, |
| const RayD & | ray | ||
| ) |